Triton |
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3d8+3 (16 hp) |
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+0 |
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5 ft. (1 square), swim 40 ft. |
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16 (+6 natural), touch 10, flat-footed 16 |
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+3/+4 |
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Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20) |
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Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20) |
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5 ft./5 ft. |
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Darkvision 60 ft. |
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Fort +4, Ref +3, Will +4 |
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Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 |
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Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9 |
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Temperate aquatic |
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Company (2-5), squad (6-11), or band (20-80) |
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2 |
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Standard |
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Usually neutral good |
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4-9 HD (Medium) |
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+2 |
A triton has silvery skin that fades into silver-blue scales on the lower half of its body. A triton's hair is deep blue or blue-green.
A triton is about the same size and weight as a human. Tritons speak Common and Aquan.
The reclusive tritons prefer to avoid combat, but they fiercely defend their homes. They attack with either melee or ranged weapons as the circumstances warrant. When encountered outside their lair, they are 90% likely to be mounted on friendly sea creatures such as porpoises.
Spell-Like Abilities: 1/day-summon nature's ally IV. Caster level 7th. Tritons often choose water elementals for their companions.
Dungeons and Dragons Triton - D&D 3.5 PBP RPG
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