Porpoise |
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2d8+2 (11 hp) |
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+3 |
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Swim 80 ft. (16 squares) |
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15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
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+1/+1 |
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Slam +4 melee (2d4) |
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Slam +4 melee (2d4) |
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5 ft./5 ft. |
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- |
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Blindsight 120 ft., hold breath, low-light vision |
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Fort +4, Ref +6, Will +1 |
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Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
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Temperate aquatic |
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Solitary, pair, or school (3-20) |
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1/2 |
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- |
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Blindsight (Ex): Porpoises can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x ?its Constitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
Dungeons and Dragons Porpoise - D&D 3.5 PBP RPG
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