Owlbear |
|
5d10+25 (52 hp) |
|
+1 |
|
30 ft. (6 squares) |
|
15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
|
+5/+14 |
|
Claw +9 melee (1d6+5) |
|
2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2) |
|
10 ft./5 ft. |
|
Fort +9, Ref +5, Will +2 |
|
Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 |
|
Temperate forests |
|
Solitary, pair, or pack (3-8) |
|
4 |
|
None |
|
Always neutral |
|
- |
An owlbear's coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
Owlbears attack prey-any creature bigger than a mouse-on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Dungeons and Dragons Owlbear - D&D 3.5 PBP RPG
Coded by: BGID® | ALL RIGHTS RESERVED Copyright © 2004-2024
Disclaimer | Privacy | Report Errors