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Kobold, 1st-Level Warrior |
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1d8 (4 hp) |
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+1 |
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30 ft. (6 squares) |
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15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14 |
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+1/-4 |
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Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) |
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Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3) |
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5 ft./5 ft. |
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- |
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Darkvision 60 ft., light sensitivity |
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Fort +2, Ref +1, Will -1 |
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Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8 |
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Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2 |
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Temperate forests |
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Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels) |
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1/4 |
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Standard |
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Usually lawful evil |
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By character class |
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+0 |
Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.
A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.
Kobolds like to attack with overwhelming odds-at least two to one-or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.
They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.
Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Kobold characters possess the following racial traits.
-4 Strength, +2 Dexterity, -2 Constitution.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
-A kobold's base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
Racial Feats: A kobold character gains feats according to its character class.
+1 natural armor bonus.
Special Qualities (see above): Light sensitivity.
Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
Favored Class: Sorcerer.
Level adjustment +0.
Dungeons and Dragons Monsters (K-L) - D&D 3.5 PBP RPG
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