Granted Power: The character gains a +2 morale bonus on all saving throws against enchantment spells or effects.
1 Remove fear
2 Remove paralysis
3 Remove curse
4 Freedom of movement
5 Break enchantment
6 Greater dispel magic
7 Refuge
8 Mind blank
9 Unbinding
Start an Adventure!
Dungeons and Dragons Liberation Domain - D&D 3.5 PBP RPG Coded by: BGID® | ALL RIGHTS RESERVED Copyright © 2004-2024Disclaimer | Privacy | Report Errors