Temporal Filcher |
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Large Aberration (Psionic) |
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8d8+16 (52 hp) |
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+7 |
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40 ft. (8 squares) |
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15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
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+6/+11 |
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Claw +6 melee (1d6+1) |
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4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4) |
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10 ft./10 ft. |
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Improved grab, psi-like abilities, time filch |
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Darkvision 60 ft. |
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Fort +4, Ref +5, Will +7 |
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Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14 |
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Any |
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Solitary |
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3 |
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Standard |
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Usually evil (any) |
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9-15 HD (Large) |
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- |
Temporal filchers do not speak.
Improved Grab (Ex): To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.
Psi-Like Abilities: At will-chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/day-mental barrier. Manifester level 8th. The save DC is Charisma-based.
Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent's body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.
Dungeons and Dragons Temporal Filcher - D&D 3.5 PBP RPG
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