Half-Giant, 1st-Level Warrior |
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1d8+2 (6 hp) |
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-1 |
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30 ft. (6 squares) |
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13 (-1 Dex, +4 scale mail), touch 9, flat-footed 13 |
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+1/+7 |
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Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2) |
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Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2) |
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5 ft./5 ft. |
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Psi-like abilities |
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Fire acclimated, giant's stature, low-light vision |
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Fort +4, Ref -1, Will -1 |
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Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8 |
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Weapon Focus (greatsword) |
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Warm desert |
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Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
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1 |
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Standard |
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Usually neutral good |
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By character class |
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+1 |
Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.
Half-giants speak Common. Many also learn Giant.
Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes.
Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.
Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Half-giant characters possess the following racial traits.
+2 Constitution, +2 Strength, -2 Dexterity.
Medium size.
Half-giant base land speed is 30 feet.
Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class.
Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
Powerful build (see above).
Special Attacks (see above): Psi-like abilities.
Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan.
Favored Class: Psychic warrior.
Level adjustment: +1.
Dungeons and Dragons Half-Giant - D&D 3.5 PBP RPG
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