Crysmal |
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6d8+6 (33 hp) |
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+2 |
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30 ft. (6 squares), burrow 20 ft. |
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21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19 |
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+4/+2 |
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Sting +7 melee (1d3+3) |
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Sting +7 melee (1d3+3) |
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5 ft./5 ft. |
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Psi-like abilities |
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Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15 |
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Fort +8, Ref +6, Will +2 |
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Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14 |
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Underground |
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Solitary or facet (2-5) |
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3 |
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Double goods (gems only) |
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Any lawful |
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- |
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
Crysmals understand Terran but do not speak.
Psi-Like Abilities: At will-control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day-psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based.
*Includes augmentation for the crysmal's manifester level.
Dungeons and Dragons Crysmal - D&D 3.5 PBP RPG
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