Sirrush |
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40d10+680 (900 hp) |
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+23 (+15 Dex, +8 Superior Initiative) |
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90 ft. |
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44 (+15 Dex, -1 size, +20 natural), touch 24, flat-footed 29 |
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+40/+60 |
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Claw +56 (2d6+16/19-20 (+1d6 on critical hit)) melee |
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4 claws +56 (2d6+16/19-20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee |
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10 ft./5 ft. |
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Pounce, stunning roar |
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Blindsight 300 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 20, low-light vision, spell resistance 39, scent; acid resistance 10, cold resistance 10, electricity resistance 10, fire resistance 10, sonic resistance 10 |
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Fort +39, Ref +37, Will +27 |
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Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28 |
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Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57 |
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Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw) |
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Epic Feats: |
Blinding Speed (x4), Overwhelming Critical (claw), Superior Initiative |
Any |
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Solitary, pair, or pack (4-9 sirrushes and 1-2 three-headed sirrushes) |
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24 |
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Standard |
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Usually chaotic neutral |
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41-50 HD (Large), 51-60 HD (Huge), 61+ HD (Gargantuan) |
Three-Headed Sirrush |
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45d10+855 (1,102 hp) |
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+25 (+17 Dex, +8 Superior Initiative) |
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120 ft. |
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50 (+17 Dex, -1 size, +24 natural), touch 26, flat-footed 33 |
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+45/+67 |
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Claw +63 (3d6+18/19-20 (+1d6 on critical hit)) melee |
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4 claws +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, 3 bites +61 (4d6+9) melee |
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10 ft./5 ft. |
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Pounce, stunning roar |
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Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 25, low-light vision, spell resistance 42, scent; acid resistance 15, cold resistance 15, electricity resistance 15, fire resistance 15, sonic resistance 15 |
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Fort +45, Ref +43, Will +33 |
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Str 47, Dex 45, Con 49, Int 26, Wis 43, Cha 33 |
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Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64 |
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Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw) |
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Epic Feats: |
Blinding Speed (x6), Overwhelming Critical (claw), Superior Initiative |
Any |
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Solitary, pair, or pack (1-2 three-headed sirrushes and 4-9 sirrushes). |
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28 |
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Standard |
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Usually chaotic neutral |
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46-55 HD (Large); 56-65 HD (Huge); 66+ HD (Gargantuan) |
Sirrushes speak Sylvan and Draconic.
A sirrush's natural weapons are treated as epic for the purpose of overcoming damage reduction.
Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a Fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is
Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.
Headloss Resistance (Ex): A sirrush's thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a Fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker's Str modifier). On a failed save, the sirrush's head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).
Dungeons and Dragons Sirrush - D&D 3.5 PBP RPG
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