Mercane |
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7d8+21 (52 hp) |
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+2 (Dex) |
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30 ft. |
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15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
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+7/+13 |
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Masterwork falchion +9(2d4+3) melee |
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Masterwork falchion +9/+4 (2d4+3) melee |
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10 ft./10 ft. |
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Fort +8, Ref +7, Will +8 |
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Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
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Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
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Any land and underground |
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Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
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5 |
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Double standard |
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Always lawful neutral |
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By character class |
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+7 |
Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
Spell-Like Abilities: 3/day-dimension door, invisibility; 1/day-secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.
Dungeons and Dragons Mercane - D&D 3.5 PBP RPG
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