Dungeons and Dragons Monstrous Scorpion 3.5 PBP RPG

Thursday, 21st November, 2024 - 8:15 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Monstrous Scorpion

Monstrous Scorpion, Tiny

Monstrous Scorpion, Small

Monstrous Scorpion, Medium

Tiny Vermin

Small Vermin

Medium Vermin

Hit Dice:

1/2 d8+2 (4 hp)

1d8+2 (6 hp)

2d8+4 (13 hp)

Initiative:

+0

+0

+0

Speed:

20 ft. (4 squares)

30 ft. (6 squares)

40 ft. (8 squares)

Armor Class:

14 (+2 size, +2 natural), touch 12, flat-footed 14

14 (+1 size, +3 natural), touch 11, flat-footed 14

14 (+4 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+0/-8

+0/-4

+1/+2

Attack:

Claw +2 melee (1d2-4)

Claw +1 melee (1d3-1)

Claw +2 melee (1d4+1)

Full Attack:

2 claws +2 melee (1d2-4) and sting -3 melee (1d2-4 plus poison)

2 claws +1 melee (1d3-1) and sting -4 melee (1d3-1 plus poison)

2 claws +2 melee (1d4+1) and sting -3 melee (1d4 plus poison)

Space/Reach:

2-1/2 ft./0 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Constrict 1d2-4, improved grab, poison

Constrict 1d3-1, improved grab, poison

Constrict 1d4+1, improved grab, poison

Special Qualities:

Darkvision 60 ft., tremorsense 60 ft., vermin traits

Darkvision 60 ft., tremorsense 60 ft., vermin traits

Darkvision 60 ft., tremorsense 60 ft., vermin traits

Saves:

Fort +4, Ref +0, Will +0

Fort +4, Ref +0, Will +0

Fort +5, Ref +0, Will +0

Abilities:

Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2

Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2

Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2

Skills:

Climb +0, Hide +12, Spot +4

Climb +3, Hide +8, Spot +4

Climb +5, Hide +4, Spot +4

Feats:

Weapon Finesse B

Weapon Finesse B

-

Environment:

Warm deserts

Warm deserts

Warm deserts

Organization:

Colony (8-16)

Colony (2-5) or swarm (6-11)

Solitary or colony (2-5)

Challenge Rating:

1/4

1/2

1

Alignment:

Always neutral

Always neutral

Always neutral

Advancement:

-

-

3-4 HD (Medium)

Level Adjustment:

-

-

-

Monstrous Scorpion, Large

Monstrous Scorpion, Huge

Large Vermin

Huge Vermin

Hit Dice:

5d8+10 (32 hp)

10d8+30 (75 hp)

Initiative:

+0

+0

Speed:

50 ft. (10 squares)

50 ft. (10 squares)

Armor Class:

16 (-1 size, +7 natural), touch 9, flat-footed 16

20 (-2 size, +12 natural), touch 8, flat-footed 20

Base Attack/Grapple:

+3/+11

+7/+21

Attack:

Claw +6 melee (1d6+4)

Claw +11 melee (1d8+6)

Full Attack:

2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison)

2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)

Space/Reach:

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:

Constrict 1d6+4, improved grab, poison

Constrict 1d8+6, improved grab, poison

Special Qualities:

Darkvision 60 ft., tremorsense 60 ft., vermin traits

Darkvision 60 ft., tremorsense 60 ft., vermin traits

Saves:

Fort +6, Ref +1, Will +1

Fort +10, Ref +3, Will +3

Abilities:

Str 19, Dex 10, Con 14, Int -, Wis 10, Cha 2

Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2

Skills:

Climb +8, Hide +0, Spot +4

Climb +10, Hide -4, Spot +4

Feats:

-

-

Environment:

Warm deserts

Warm deserts

Organization:

Solitary or colony (2-5)

Solitary or colony (2-5)

Challenge Rating:

3

7

Treasure:

1/10 coins; 50% goods; 50% items

1/10 coins; 50% goods; 50% items

Advancement:

6-9 HD (Large)

11-19 HD (Huge)

Level Adjustment:

-

-

Monstrous Scorpion, Gargantuan

Monstrous Scorpion, Colossal

Gargantuan Vermin

Colossal Vermin

Hit Dice:

20d8+60 (150 hp)

40d8+120 (300 hp)

Initiative:

+0

-1

Speed:

50 ft. (10 squares)

50 ft. (10 squares)

Armor Class:

24 (-4 size, +18 natural), touch 6, flat-footed 24

26 (-8 size, -1 Dex, +25 natural), touch 1, flat-footed 26

Base Attack/Grapple:

+15/+37

+30/+58

Attack:

Claw +21 melee (2d6+10)

Claw +34 melee (2d8+12)

Full Attack:

2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)

2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)

Space/Reach:

20 ft./15 ft.

40 ft./30 ft.

Special Attacks:

Constrict 2d6+10, improved grab, poison

Constrict 2d8+12, improved grab, poison

Special Qualities:

Darkvision 60 ft., tremorsense 60 ft., vermin traits

Darkvision 60 ft., tremorsense 60 ft., vermin traits

Saves:

Fort +15, Ref +6, Will +6

Fort +25, Ref +12, Will +13

Abilities:

Str 31, Dex 10, Con 16, Int -, Wis 10, Cha 2

Str 35, Dex 8, Con 16, Int -, Wis 10, Cha 2

Skills:

Climb +14, Hide -8, Spot +4

Climb +16, Hide -12, Spot +4

Feats:

-

-

Environment:

Warm deserts

Warm deserts

Organization:

Solitary

Solitary

Challenge Rating:

10

12

Treasure:

1/10 coins; 50% goods; 50% items

1/10 coins; 50% goods; 50% items

Advancement:

21-39 HD (Gargantuan)

41-60 HD (Colossal)

Level Adjustment:

-

-

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion's size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.

Size

Fort DC

Damage

Size

Fort DC

Damage

Tiny

12

1 Con

Huge

18

1d6 Con

Small

12

1d2 Con

Gargantuan

23

1d8 Con

Medium

13

1d3 Con

Colossal

33

1d10 Con

Large

14

1d4 Con

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.


Sponsor Ads:

Latest RPG Post

How about abrowser based text adventure? Start here: Text RPG

Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Start an Adventure!


Search via our Community for:

Dungeons and Dragons Monstrous Scorpion - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2024
Disclaimer  |  Privacy  |  Report Errors