Giant Bee |
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3d8 (13 hp) |
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+2 |
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20 ft. (4 squares), fly 80 ft. (good) |
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14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
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+2/+2 |
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Sting +2 melee (1d4 plus poison) |
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Sting +2 melee (1d4 plus poison) |
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5 ft./5 ft. |
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Darkvision 60 ft., vermin traits |
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Fort +3, Ref +3, Will +2 |
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Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9 |
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- |
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Temperate plains |
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Solitary, buzz (2-5), or hive (11-20) |
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1 |
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No coins; 1/4 goods (honey only); no items |
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- |
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
Dungeons and Dragons Giant Bee - D&D 3.5 PBP RPG
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