Wolverine |
|
3d8+15 (28 hp) |
|
+2 |
|
30 ft. (6 squares), burrow 10 ft., climb 10 ft. |
|
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
|
+2/+4 |
|
Claw +4 melee (1d4+2) |
|
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) |
|
5 ft./5 ft. |
|
Rage |
|
Fort +7, Ref +5, Will +2 |
|
Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10 |
|
Cold forests |
|
Solitary |
|
2 |
|
4-5 HD (Large) |
|
- |
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Dungeons and Dragons Wolverine - D&D 3.5 PBP RPG
Coded by: BGID® | ALL RIGHTS RESERVED Copyright © 2004-2024
Disclaimer | Privacy | Report Errors