Tiger |
|
6d8+18 (45 hp) |
|
+2 |
|
40 ft. (8 squares) |
|
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
|
+4/+14 |
|
Claw +9 melee (1d8+6) |
|
2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) |
|
10 ft./5 ft. |
|
Improved grab, pounce, rake 1d8+3 |
|
Fort +8, Ref +7, Will +3 |
|
Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 |
|
Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11 |
|
Alertness, Improved Natural Weapon (bite), and Improved Natural Weapon (claw). |
|
Warm forests |
|
Solitary |
|
4 |
|
- |
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Dungeons and Dragons Tiger - D&D 3.5 PBP RPG
Coded by: BGID® | ALL RIGHTS RESERVED Copyright © 2004-2024
Disclaimer | Privacy | Report Errors