Squid |
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3d8 (13 hp) |
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+3 |
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Swim 60 ft. (12 squares) |
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16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
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+2/+8* |
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Arms +4 melee (0) |
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Arms +4 melee (0) and bite -1 melee (1d6+1) |
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5 ft./5 ft. |
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Ink cloud, jet, low-light vision |
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Fort +3, Ref +6, Will +2 |
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Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
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Temperate aquatic |
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Solitary or school (6-11) |
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1 |
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- |
These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.
Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Dungeons and Dragons Squid - D&D 3.5 PBP RPG
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