Leopard |
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3d8+6 (19 hp) |
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+4 |
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40 ft (8 squares), climb 20 ft. |
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15 (+4 Dex, +1 natural), touch 14, flat-footed 11 |
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+2/+5 |
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Bite +6 melee (1d6+3) |
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Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) |
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5 ft./5 ft. |
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Improved grab, pounce, rake 1d3+1 |
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Fort +5, Ref +7, Will +2 |
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Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
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Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6 |
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Warm forests |
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Solitary or pair |
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2 |
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4-5 HD (Medium) |
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- |
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.
Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Dungeons and Dragons Leopard - D&D 3.5 PBP RPG
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