Skum |
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2d8+2 (11 hp) |
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+1 |
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20 ft. (4 squares), swim 40 ft. |
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13 (+1 Dex, +2 natural), touch 11, flat-footed 12 |
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+1/+5 |
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Bite +5 melee (2d6+4) |
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Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2) |
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5 ft./5 ft. |
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Rake 1d6+2 |
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Darkvision 60 ft., amphibious |
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Fort +1, Ref +1, Will +3 |
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Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6 |
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Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12 |
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Underground |
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Brood (2-5) or pack (6-15) |
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2 |
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None |
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Usually lawful evil |
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+3 |
A skum is about the same height and weight as a human. Skum speak Aquan.
Rake (Ex): Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.
Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.
A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Dungeons and Dragons Skum - D&D 3.5 PBP RPG
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