Sea Cat |
|
6d10+18 (51 hp) |
|
+1 |
|
10 ft. (2 squares), swim 40 ft. |
|
18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 |
|
+6/+14 |
|
Claw +9 melee (1d6+4) |
|
2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2) |
|
10 ft./5 ft. |
|
Rend 2d6+6 |
|
Darkvision 60 ft., hold breath, low-light vision, scent |
|
Fort +8, Ref +6, Will +5 |
|
Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10 |
|
Temperate aquatic |
|
Solitary, pair, or pride (5-12) |
|
4 |
|
None |
|
Always neutral |
|
- |
A typical sea cat is 12 feet long and weighs 800 pounds.
Sea cats attack on sight, either for food or to defend their territory, and use both claws and teeth to grab and rend their prey. They display tremendous courage, always fighting to the death, even against creatures many times their size. Pairs and prides of sea cats attack in concert, trying to wear the opponent down until one beast can dispatch it.
Hold Breath (Ex): A sea cat can hold its breath for a number of rounds equal to 6 ??its Constitution score before it risks drowning.
Rend (Ex): A sea cat that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an extra 2d6+6 points of damage.
Dungeons and Dragons Sea Cat - D&D 3.5 PBP RPG
Coded by: BGID® | ALL RIGHTS RESERVED Copyright © 2004-2024
Disclaimer | Privacy | Report Errors