Flamebrother Salamander |
Average Salamander |
Noble Salamander |
|
4d8+8 (26 hp) |
9d8+18 (58 hp) |
15d8+45 (112 hp) |
|
+1 |
+1 |
+1 |
|
20 ft. (4 squares) |
20 ft. (4 squares) |
20 ft. (4 squares) |
|
19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18 |
18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 |
|
+4/+1 |
+9/+11 |
+15/+25 |
|
Spear +6 melee (1d6+1/x3 plus 1d6 fire) |
Spear +11 melee (1d8+3/x3 plus 1d6 fire) |
+3 longspear +23 melee (1d8+9/x3 plus 1d8 fire) |
|
Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire) |
Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) |
+3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire) |
|
5 ft./5 ft. |
5 ft./5 ft. (10 ft. with tail) |
10 ft./10 ft. (20 ft. with tail or longspear) |
|
Constrict 1d4 plus 1d6 fire, heat, improved grab |
Constrict 2d6+1 plus 1d6 fire, heat, improved grab |
Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities |
|
Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
||
Fort +6, Ref +5, Will +6 |
Fort +8, Ref +7, Will +8 |
Fort +12, Ref +10, Will +11 |
|
Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13 |
Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13 |
Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15 |
|
Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11 |
Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8 |
Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13 |
|
Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing]) |
|||
Solitary, pair, or cluster (3-5) |
Solitary, pair, or cluster (3-5) |
Solitary, pair, or noble party (9-14) |
|
3 |
6 |
10 |
|
Standard (nonflammables only) |
Standard (nonflammables only) |
Double standard (nonflammables only) and +3 longspear |
|
Usually evil (any) |
Usually evil (any) |
Usually evil (any) |
|
4-6 HD (Small) |
8-14 HD (Medium) |
||
+4 |
+5 |
- |
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.
Dungeons and Dragons Salamander - D&D 3.5 PBP RPG
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