Mimic |
|
7d8+21 (52 hp) |
|
+1 |
|
10 ft. (2 squares) |
|
15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 |
|
+5/+13 |
|
Slam +9 melee (1d8+4) |
|
2 slams +9 melee (1d8+4) |
|
10 ft./10 ft. |
|
Adhesive, crush |
|
Darkvision 60 ft., immunity to acid, mimic shape |
|
Fort +5, Ref +5, Will +6 |
|
Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 |
|
Alertness, Lightning Reflexes, Weapon Focus (slam) |
|
Underground |
|
Solitary |
|
4 |
|
1/10th coins; 50% goods; 50% items |
|
Usually neutral |
|
- |
A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.
Mimics speak Common.
A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.
Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.
A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.
Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.
Dungeons and Dragons Mimic - D&D 3.5 PBP RPG
Coded by: BGID® | ALL RIGHTS RESERVED Copyright © 2004-2024
Disclaimer | Privacy | Report Errors