Azer |
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2d8+2 (11 hp) |
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+1 |
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20 ft. in scale mail (4 squares); base speed 30 ft. |
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23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield), touch 11, flat-footed 22 |
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+2/+3 |
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Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
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Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
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5 ft./5 ft. |
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Heat |
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Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold |
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Fort +4, Ref +4, Will +4 |
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Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 |
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Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Listen +6, Search +6, Spot +6 |
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Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
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2 |
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Standard coins; double goods (nonflammables only); standard items (nonflammables only) |
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Always lawful neutral |
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By character class |
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+4 |
Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.
Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.
Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.
Heat (Ex): An azer's body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.
Azer characters possess the following racial traits.
+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma.
Medium size.
Darkvision: Azers can see in the dark up to 60 feet.
Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
Racial Skills: An azer's outsider levels give it skill points equal to 5 x (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.
+6 natural armor bonus.
Special Attacks (see above): Heat.
Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.
Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
Favored Class: Fighter.
Level adjustment +4.
Dungeons and Dragons Azer - D&D 3.5 PBP RPG
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